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Posted by dan michaels on March 25, 2008, 10:56 am
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On Mar 23, 12:55=A0pm, c...@kcwc.com (Curt Welch) wrote:
> > I may have linked to an older video, as I wanted one on a mainstream
> > site. There is a new version of the robot, and new videos. But here's
> > one of the new vids that's now on YouTube:
>
> >http://www.youtube.com/watch?v=3DW1czBcnX1Ww
>
> > The payload of the new version has been increased to 340 pounds, BTW.
> > Even more impressive!
>
> > -- Gordon
>
> I was really impressed with that new work as well.
>
> However, one thing I noticed in that video is that it seemed to be using
> very different walking gaits in each segment. =A0My assumption is that the=
y
> are developing and testing different gait algorithms for different tasks.
>
Quadrupeds have a range of different gaits they use for different
situations, depending upon speed and terrain characteristics,
ranging from slow creep to diagonal walk to trot to canters and
a couple of types of gallop. Not all quads use the same range.
http://en.wikipedia.org/wiki/Horse_gait
The 1-legattatime is the creep gait, used widely by cats, but
not so characteristic of dogs or horses, and is the most stable
for going over rough terrain. The slower gaits differ mainly by
relative leg timing, so it's not too difficult to change over between
creep and diagonal walk or trot. The gallops OTOH are quite
different leg sequencing,
As John indicated, Raibert [honcho at Boston Dynmaics] has
been working on "dynamic" adaptive walking gaits since the
early 1980s, since his time at the MIT leg lab. Lots of gimbals
and gyros.
http://www.ai.mit.edu/projects/leglab/robots/3D_hopper/3D_hopper.html
http://www.ai.mit.edu/projects/leglab/robots/2D_biped/2D_biped.html
http://www.ai.mit.edu/projects/leglab/robots/quadruped/quadruped.html
http://www.ai.mit.edu/projects/leglab/robots/robots.html
>
> That's a fine thing to do, but stringing the different tests together on
> the video gives the illusion that the robot is better than it is - because=
> it looks like it "knows" how to deal with all those different terrains by
> using different walking (or jumping) techniques. =A0No doubt, they still h=
ave
> to work out how to combine multiple walking algorithms, all probably very
> different, into one general system that can adjust to the task at hand
> based on the situation. =A0I suspect they still have a lot of work to do t=
o
> make that happen.
>
> --
> Curt Welch =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0=
=A0 =A0 =A0 =A0 =A0 =A0http://CurtWelch.Com/
> c...@kcwc.com =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0 =
=A0 =A0 =A0 =A0 =A0http://NewsReader.Com/
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