What kind of sensors are normally used to find the distance to an object?

 comp.robotics.misc    Post an article   get this group's latest topics as an RSS feed add this group's latest topics to your My MSN content add this group's latest topics to your My Yahoo content
Subject Author Date
What kind of sensors are normally used to find the distance to an object? crazygrey 04-12-2007
Posted by crazygrey on April 12, 2007, 10:34 pm
Please log in for more thread options
Hi all,
I was wondering what are the common types of sensors that are used
industrially to measure a distance to an object (e.g. another robot)
to avoid collision for instance?

Thanks


Posted by Joe Strout on April 12, 2007, 11:15 pm
Please log in for more thread options

> I was wondering what are the common types of sensors that are used
> industrially to measure a distance to an object (e.g. another robot)
> to avoid collision for instance?

Sonar and IR.

Best,
- Joe

Posted by crazygrey on April 13, 2007, 11:46 am
Please log in for more thread options
>
> > I was wondering what are the common types of sensors that are used
> > industrially to measure a distance to an object (e.g. another robot)
> > to avoid collision for instance?
>
> Sonar and IR.
>
> Best,
> - Joe

Thanks Joe, are they any particular advantages of using either one
over the other?


Posted by Joe Strout on April 13, 2007, 12:04 pm
Please log in for more thread options

> > Sonar and IR.
>
> Thanks Joe, are they any particular advantages of using either one
> over the other?

That's a good question; I'm sure there must be a compare & contrast
article somewhere, but I don't know of one of the top of my head. So
I'll wing it based on what I know, and hopefully others will chime in.

IR is nice and simple (I recommend the Sharp GP2Y0A21YK, available from
Junun.org among elsewhere); it simply gives you an analog signal that
corresponds to the distance of something in front of the sensor. It's a
continuous reading, and you can have as many of these on your bot as you
like, mounted in pretty much any fashion, and they will not interfere.
(Or at least, I've never heard of such a problem.) They are quite
reliable and not much affected by ambient light levels, color of the
objects, etc., though when the robot they're on is in motion, they tend
to work better mounted vertically than mounted horizontally.

Ultrasonic distance sensors (i.e. sonar) are generally for
longer-distance sensing. I haven't actually used these yet, but I think
they tend to work up to 5 meters or so. These have to be "pinged", and
they can interfere, so if you have multiple such sensors on your bot you
ping them one at a time in succession. That's no big deal; a bigger
problem is if you're in a room (or arena) with other bots also using
sonar, then the bots may pick up each other's pings and get rather
confused. FIRST LEGO League discourages the use of the ultrasonic range
sensor for this reason. (Why in the world LEGO doesn't include an IR
distance sensor in the standard kit, I can't imagine.)

Hope this gets you started -- use your google-fu to find out more; there
is a lot of information on these sensors out there.

Best,
- Joe

Posted by crazygrey on April 13, 2007, 5:35 pm
Please log in for more thread options
>
> > > Sonar and IR.
>
> > Thanks Joe, are they any particular advantages of using either one
> > over the other?
>
> That's a good question; I'm sure there must be a compare & contrast
> article somewhere, but I don't know of one of the top of my head. So
> I'll wing it based on what I know, and hopefully others will chime in.
>
> IR is nice and simple (I recommend the Sharp GP2Y0A21YK, available from
> Junun.org among elsewhere); it simply gives you an analog signal that
> corresponds to the distance of something in front of the sensor. It's a
> continuous reading, and you can have as many of these on your bot as you
> like, mounted in pretty much any fashion, and they will not interfere.
> (Or at least, I've never heard of such a problem.) They are quite
> reliable and not much affected by ambient light levels, color of the
> objects, etc., though when the robot they're on is in motion, they tend
> to work better mounted vertically than mounted horizontally.
>
> Ultrasonic distance sensors (i.e. sonar) are generally for
> longer-distance sensing. I haven't actually used these yet, but I think
> they tend to work up to 5 meters or so. These have to be "pinged", and
> they can interfere, so if you have multiple such sensors on your bot you
> ping them one at a time in succession. That's no big deal; a bigger
> problem is if you're in a room (or arena) with other bots also using
> sonar, then the bots may pick up each other's pings and get rather
> confused. FIRST LEGO League discourages the use of the ultrasonic range
> sensor for this reason. (Why in the world LEGO doesn't include an IR
> distance sensor in the standard kit, I can't imagine.)
>
> Hope this gets you started -- use your google-fu to find out more; there
> is a lot of information on these sensors out there.
>
> Best,
> - Joe

Thanks for the reply Joe, very helpful information and definitely will
google about it more.


Similar ThreadsPosted
Distance Sensors January 20, 2008, 10:15 am
Weatherproof Distance Sensors ? January 9, 2006, 9:08 am
rugby opposite kind fork August 19, 2007, 5:00 am
organisation shakes away from the kind biscuit August 22, 2007, 1:18 am
what kind of plastic is found in a modern printer ? June 6, 2007, 8:43 pm
Re: Why will you witness the kind coming loads before Ikram does? December 13, 2007, 6:10 pm
They are tiing rather than civilian, into prime, far from kind sculptures. December 23, 2007, 11:30 pm
just lasting on the part of a federation next to the lunch is too kind for Ayad to stress it August 14, 2007, 1:01 am
Re: Harry Potter And The Death Of God: The Series Is A Kind Of Anti-Gospel August 29, 2007, 9:52 pm
Re: Harry Potter And The Death Of God: The Series Is A Kind Of Anti-Gospel August 29, 2007, 11:55 pm

The site map in XML format XML site map
other useful resources:
Official Robosapien Website
Lego Mindstorms Website

Contact Us | Privacy Policy